The Lore of Sepulchra
Act I: The Shattered Accord
In the Age of the Great Accord, the world knew no predator. Man and Beast shared the same streams, and the languages of claw and tongue were understood by all. But the sky did not stay blue. Without warning, a violet rift tore through the atmosphere—the Sepulchra Gate. It was not just a portal; it was a wound.
From its depths spilled the Abyssal Legions—nightmares made of shadow and bone. For decades, the Great Accord held. Wolves fought alongside knights; bears guarded the gates of men. But for every boss defeated, the portal spat out two more. The world was bleeding dry.
Act II: The Command of the Void
Deep within the suffocating mists of Sepulchra, the High Lords of the Gate realized that brute force would not suffice. Legend speaks of a moment when Krog the Bone-Crusher, a towering boss of the wastes, gathered his shrieking minions. "The flesh-bound are stubborn," he bellowed, his voice like grinding stones. "But they are weak. They protect the Light that birthed this world. Find the Sunfire. Find the blade that holds the essence of the first star. If we claim it, their world will wither, and Sepulchra shall be the only world remaining." The monsters fanned out, no longer just killing, but searching. They tore up mountains and drained lakes, seeking the mythical weapon that could extinguish the sun itself.
Act III: The Solitary Gamble
The Great Accord saw the shadows lengthening. They knew that if the monsters found the Sunfire first, the war was over. A council was called—the oldest lions, the wisest mages, and the swiftest hawks. "We cannot send an army," whispered the Arch-Druid. "The portal senses large groups; it would swallow a battalion before they reached the inner sanctum. We need one soul. One who can move like the wind and strike like the mountain." From the back of the crowd, you stepped forward. You were not picked for your rank, but for your resolve. While the Beasts and Men held the line at the Gate's entrance in a final, desperate stand, you were cast into the violet maw of Sepulchra alone.
Your Mission:
Go with the Gawds. Navigate the shifting wastes, defeat the High Lords who stand in your way, and find the Sunfire before the Void claims it. You are the last hope of the Great Accord.
Hint for Gawd mode: "In the haste of polishing my wares, I have found a second wind".